I am interested in writing engaging gameplay features, helping with pipelines and I would like to grow towards engine programming.
The Tomorrow Engine is a custom cross platform C++ turn based stratergy engine with the focus on implementing deterministic card games with flexible gameplay scripting using Lua.
4 Months (Engine) + 2 Months (Game)
11 Programmers, 5 Designers, 8 Artists and 1 Producer
Lua Scripting, Online Crossplay Multiplayer, Event/HTTP/UI handling with PS4 Support.
This project is a 32 week long VR project produced in Unity with non-Euclidean spaces and only room-scale movement currently in development.
February 2020 - Ongoing
14 Designers, 6 Programmers, 5 Artists and 1 Producer
Editor Tools, gameplay features, continuous build pipeline and quality assurance.
Side project targeted towards implementing maze generation algorithms. The goal is to create an small editor plugin that can be configured to generate maze like structures by setting the desired algorithm method, cell arrangement and generation traversal visualisations.
There are more projects I have worked on, ranging from game-development as a student, self-development web-development and game-jams. Visit my GitHub for code samples and open-source projects or view more projects on my website that are listed in chronological accompanied with media and executables.
Modern C++ 11 to 17
3 Years | 13 Projects
My preferred language for implementing game functionality, using STL datasets and algorithms. Ranging from developing gameplay features, pipelines, network code and engine parsing.
C# 4.0 to 7.0
4 Years | 10 Projects
For all projects using the Unity engine. Ranging from implementing gameplay/UI code, tools for designers within the editor and web request behaviour.
4 Years | 7 Projects
6 Years | 3 Projects
Mainly used by me when I started with scripting when I was 14. The embedded nature of language made me use it for gameplay scripting in engines I have worked on.
2 Years | 5 Projects
Mainly used to create web-end server functionality to give the game more flavour such as leaderboards, data gathering and getting/parsing database data.
Within or for a team I ensure that my communication is on a level that is expected and ask and provide whenever this is would be required.
Every project has many oppertunities to learn something different or new about a subject you know. This is why I take any challenge to give myself new knowledge to use in a project.
When working in a team I want myself to be a person people can rely upon, always being open for feedback, questions or opinions to share on a professional or casual level depending on the situation.
I can delivery what others want based on requests and expectations, but to really get the most value out of my work I ask frequently for feedback on my progress and experiences on my deliverables.
Dealing with blocks or setbacks requires a healhty amount of dedication and willing to not give up. I always try to find a solution to a problem by doing research and proper debugging.
Unity 3D Engine
4 Years | 9 Projects
3 Years | 6 Projects
6 Years | 25+ Projects
3 Years | 12 Projects
3 Years | 10 Projects
2 Years | 4 Projects
5 Months | 3 Projects
3 Months | 2 Projects
CMake / Premake
Learning | 1 Project
5 Years | 15+ Projects
Oculus Rift S/DK2
5 Months | 2 Projects
4 Months | 1 Project
3 Months | 1 Project
2 Months | 2 Projects
2 Months | 1 Project
1 Month | 1 Project
Samsung Gear VR
1 Month | 1 Project
Starting off with scripting in games when I was fourteen, I loved to create experiences for friends and later for increased audiences. After gaining some experience in web/app development I switched towards gameplay programming.
Now I am a Game programmer with a range of programming skills and game-development experiences that I have gained while working on a range of games together with a multi-disciplinary team and on my own.
During a project I have built frameworks, organized production pipelines, created development tools and with implemented game features with a focus on maintainable and self explaining code.
Website created by Jesse Roffel.