December 2023
Working at Massive Entertaiment - A Ubisoft Studio as a Gameplay Programmer on Avatar: Frontiers of Pandora.
May - October 2023
My partner and I created a small game to celebrate my sister getting married. The idea came from the fact that my sister and her partner often needed to do last minute cleaning before guest arrived. So we took that as the scenario for the game.
September 2020 - June 2021
Internship at Triumph Studios as a C++ Gameplay Programmer Intern. I was responsible for implementing new gameplay systems, interfaces, and features within the in-house custom engine.
February 2020 - June 2020
VR Room-scale movement project which was released after 32 weeks on Steam. Using non-Euclidean spaces to traversal through all levels and puzzles linearly.
31 January 2020 - 2 February 2020
Based on Unrailed and with the theme 'Repair', Ducktrain boogaloo is a 1 vs 1 racing game where you collect items to repair the train at each checkpoint through quick-time events. Made in Unreal.
October 2019
Small side project aimed to get a better understanding of how (Win)sockets work. As a challenge, I wanted to implement a Peer-to-Peer chatbox without using a server.
September 2019 - January 2020
'Skye' is an open-world exploration game in which you are a seaplane pilot in the Scottish Hebrides. You will be completing missions and dog fighting against enemy planes. Made in Unity.
February to July 2019
The Tomorrow Engine is a custom cross-platform C++ turn-based strategy engine with a focus on implementing deterministic card games. Handling scripting implementation, PS4 support, Event/HTTP/UI handling, and cross-platform multiplayer.
January 2019
Delta Guide is an interactive Samsung Gear VR game made in Unreal where you use your head's orientation and onboard touchpad to guide the delta over an obstacle course. I learned to handle VR targeted towards mobile and created an interaction wheel.
25 to 27 January 2019
With the theme of 'home' this year we created a game where you control a small robot. Every time you complete small challenges, the cold environment changes more towards a warm one. I created interface objects for any activable object and a chainable activation effect. Made in Unreal.
December 2018
Comic crashers is an arcade shooter inspired by Worms with a 1950's futuristic style made in Unreal. You control one of four alien characters that want to control Earth's most valuable resource, coffee beans.
November 2018
Unreal Project with custom Arduino gyroscope controller to steer and rotate the UFO character that is being pushed forward with a custom trackball. The goal of this project was to create a game with a custom controller within three weeks.
26 to 28 January 2018
With Global Game Jam 2018 theme being "Infection", we made a small zombie hamster game where you have to infect other hamsters. I learned how to use Unreal Engine 4 during this game jam by making traps and activities using Blueprints.
December 2016 to January 2017
To enter the Breda University of Applied Science I had to create a C++ game with the theme 'Explosion'. With that, I did create a small game using OpenGL and SDL, where you have to shoot your character using 'directional' bombs towards the goal.
December 2015
his game was made for a school project where we had to work with OpenGL 1.0 for the first time. With this game, I attempted to recreate 'Marble Blast' with my own adjustments. I did not attempt to create the game completely as I only had a few weeks to learn OpenGL and make this small game.
Website created by Jesse Roffel