Game Programmer

Project Archive

[TBA] Skye

September 2019 - Ongoing Development

'Skye' is an open world exploration game in which you are a seaplane pilot in the Scottish Hebrides. You will be completing missions and dog fighting against enemy planes.

Tomorrow Engine

February to July 2019

The Tomorrow Engine is a custom cross platform C++ turn based stratergy engine with the focus on implementing deterministic card games. Handling scripting implementation, PS4 support, Event/HTTP/UI handling amd cross platform multiplayer.

Delta Guide

January 2019

Delta Guide is an interactive Samsung Gear VR game where you use your heads orientation and on board touchpad to guide the delta over an obstacle course. I learned to handle VR targetted towards mobile and created an interaction wheel.

Global Game Jam 2019 - Snowscape

25 to 27 January 2019

With the theme of 'home' this year we created a game where you control a small robot. Every time you complete small challenges, the cold environment changes more towards a warm one. I created interface objects for any activable object and an chainable activation effect.

Comic Crashers

December 2018

Comic Crashers is a local multiplayer 2D shooter up to four players. Knock each other out by destroying the environment and use abilities to gain your ground. This game had '1950's science fiction' as a mandatory artstyle. With this I learned four player local multiplayer handling, level and scoreboard handling.

Lights Out

November 2018

Custom Arduino gyroscope controller to steer and rotate the UFO character that is being pushed forward with a custom trackball. The goal of this project was to create a game with a custom controller within three weeks.

Global Game Jam 2018 - Hambola

26 to 28 January

To enter the Breda University of Applied Science I had to create a C++ game with the theme 'Explosion'. With that I did create a small game using OpenGL and SDL, where you have to shoot your character using 'directional' bombs towards the goal.

Explosion Puzzle

December 2016 to January 2017

To enter the Breda University of Applied Science I had to create a C++ game with the theme 'Explosion'. With that I did create a small game using OpenGL and SDL, where you have to shoot your character using 'directional' bombs towards the goal.

Interview Training Simulation

Feburary to July 2016

During my internship at Ordina I created an interview training simulation where the interviewer would ask the person wearing an VR helmet questions about a possible software development job. Text to Speech, Speech to Text, API.AI and Nuance Dragon handling code was written by me for a fast conversation.

Hero's Adventure

September/November 2016

RocA12 End Project. A small open world game with RPG elements such as multiple combat styles, fighting small enemies, npc's, quests system with the end objective: beating the boss. This project is a Unity 5.4.1 C# Game.

Marble Barble

December 2015

This game was made for a school project where we had to work with OpenGL 1.0 for the first time. With this game, I made an attempt to recreate 'Marble Blast' with my own adjustments. I did not attempt to create the game completely as I only had a few weeks to learn OpenGL and make this small game.

Shooting Fair

June 2016

One of my first Unity 3D games written in C#. During June of 2016 I wanted to get familiar with more popular game engines and created and was inspired by fun-fair games, and thus created a shooting range game where you compete for the best score.

Tiny School Projects

Between 2013 to 2015

A small range of basic games were developed that often focussed on learning a certain aspect of C/C++ programming. These projects are all discontinued and often not in a finished state.

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Website created by Jesse Roffel.